Town: E̜stiǟfoklek Chyöw Kez

E̜stiǟfoklek Chyöw Kez

E̜stiǟfoklek Chyöw Kez
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceOlaöt Diocese
Sub ProvenceTrirmzikhe Zone
RegionG̈cëit-dîlê Woodlands
Founded1344
Community LeaderMaster Mírdes Gheengiabash
Area5 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation9302 m (-12431 ft)
Average Yearly Precipitation129 cm/y (50 in/y)
Population1262
Population Density252 people per km2 (631 people per mi2)
Town AuraTransmutation
Naming
Native nameE̜stiǟfoklek Chyöw Kez
Pronunciation/ˌe̜stjaːˈfoklek/ /co˞w/
Direct Translation[critical] [ceremony]
Translation[Not Yet Translated]

E̜stiǟfoklek Chyöw Kez (/ˌe̜stjaːˈfoklek/ /co˞w/ [critical] [ceremony]) is a subtropical Town located in Trirmzikhe Zone, Olaöt Diocese, within the Covenent of Irus.

The name E̜stiǟfoklek Chyöw Kez is derived from the Wood Elvish language, as E̜stiǟfoklek Chyöw Kez was founded by Caran Pizai, who was culturaly Wood Elven.

Climate

E̜stiǟfoklek Chyöw Kez has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 13°C (55°F). E̜stiǟfoklek Chyöw Kez receives an average of 129 cm/y (50 in/y) of precipitation, most of which comes in the form of rain during the spring. E̜stiǟfoklek Chyöw Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 9302 m (-12431 ft) above sea level.

Overview

E̜stiǟfoklek Chyöw Kez was founded durring the early 14th century in summer of the year 1344, by Caran Pizai. The establishment of E̜stiǟfoklek Chyöw Kez suffered from many setbacks, delays, and obsticles, most notably a group of E̜stiǟfoklek Chyöw Kez which required millitary assistance exterminate before the community could finish being built.

E̜stiǟfoklek Chyöw Kez was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and E̜stiǟfoklek Chyöw Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

E̜stiǟfoklek Chyöw Kez is buildings are grouped arround an odd layout of broad paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The frontieer-style defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A quick look in any direction shows E̜stiǟfoklek Chyöw Kez is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

E̜stiǟfoklek Chyöw Kez possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

E̜stiǟfoklek Chyöw Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜stiǟfoklek Chyöw Kez.

E̜stiǟfoklek Chyöw Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜stiǟfoklek Chyöw Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stiǟfoklek Chyöw Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stiǟfoklek Chyöw Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜stiǟfoklek Chyöw Kez's public wards, blessings, and other arcane systems.

E̜stiǟfoklek Chyöw Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

E̜stiǟfoklek Chyöw Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

E̜stiǟfoklek Chyöw Kez's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In E̜stiǟfoklek Chyöw Kez the water is caffeinated.

The Kech near E̜stiǟfoklek Chyöw Kez are known to be almost tame, such that they can be put to domestic use.

E̜stiǟfoklek Chyöw Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Augury energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5123 m2
    • Cattle and Similar Creatures: 315
    • Poultry: 3786
    • Swine: 252
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 126

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

387 of E̜stiǟfoklek Chyöw Kez's population work within a Foundational Occupation.

812 of E̜stiǟfoklek Chyöw Kez's population do not work in a formal occupation, but do contribute to the local economy. 63 (5%) are noncontributers.

Points of Interest

E̜stiǟfoklek Chyöw Kez is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

POI

History

In time immemorial, reportedly some time during the early 2nd century E̜stiǟfoklek Chyöw Kez was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 4 days. E̜stiǟfoklek Chyöw Kez lost 257 people and 145 livestock in the disaster.. The deadly heat is remembered by most as the Mourning's Flame.

History